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Article mirror TF2 medical treatment patch
A funny or rather annoying side note is that since the patch went live, I've seen a lot of 80% medic teams. Which is bad if you want any kind of performance on lets say cp_dustbowl as attacking team. All of them went bone saw crazy if they spotted an enemy. Because hitting enemies with your bonesaw 5 times in a row without dying or missing will complete the Sawbones achievement.
Most likely people who are now playing the medic are not part of the usual medic crew, I've seen a lot of people trying to fake the achievements by having a buddy on the enemy team. So yeah achievements might give us lots of medics for a while, however their USEFULNESS is VERY questionable!!! Heh what did Valve expect anyway with just adding this to one class (I know its about time issues and all, but still :D)
The new weapons:
The Blutsaugher (Milestone 1: 12/36 medic achievements)
This new weapon will still shoot syringes, but you will not be able to get crits hits out of this weapon. Another difference is that it will instead convert an enemy's health into your health upon hitting them. A very nice weapon for retreating or when you're low on health and other medics are busy
The Critzcreig (Milestone 2: 24/36 medic achievements)
This new medigun has a different ubercharge, instead of making you and your buddy invulnerable. It will give your buddy the ability to shoot crits for the duration of the charge. It will be fun of course, but the lack of invulnerbility will make you a sitting duck if you get over confident.
The Ubersaw (Milestone 3: All medic achievements)
It has a fitting name for the self proclaimed "uber mench". This weapon will turn hits on enemies into Ubercharge. And with only 4 hits on enemies it will charge your medigun to 100%. This way you can unleash the pain on the enemy much faster, which is always fun.
In other news, Valve has also finally released the new map goldrush. This map will feature a dynamic control point per section of the map or should I say a big bomb on a train carriage, which moves trough the map. Team Blu has to stay close to the carriage to make it move towards the checkpoints and, you guessed it, Team Red has to stop this from happening or bad things will happen to them if it reaches the final checkpoint. Think of it as dustbowl while on the move. A fresh and new idea, which I happen to like a lot.
And you can now try TF2 for free:From May 2 - 4 play the FULL GAME for free!
1. Install Steam > 2. Create an account > 3. Play TF2 for free
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