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Showing posts with label TF2. Show all posts
Showing posts with label TF2. Show all posts

Friday, 24 October 2008

So I'm a sniper it seems

According to a test I just did on Wegame, a site like youtube, but specificly tailored fo..... A c'mon as a gamer you should already know about Wegame :D

Anyway this test told me that I was a sniper, I found this interesting because I usually play sniper in TF2 as well and the answers I gave lead me to believe that I was either going to be engineer or spy, which are also favorites of mine... You usually won't find me doing tests like these, but heck... I was bored...

Ah well, it is pretty accurate, but also pretty easy to manipulate of course! If you know things from TF2

Copypaste of the result page!

Which TF2 Class Are You? Quiz
I am Sniper - Play Free Online Games

Wegame profile

Wednesday, 27 August 2008

TF2 - Demoman meets Rush Hour 3

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This scene just had to be in a TF2 spoof, if you ask me. So after some faceposer annoyances (yes I still hate the program for TF2 :D). Here is a new TF2 faceposer Youtube for you to enjoy or hate on.

Always remember though, have fun...

Tuesday, 19 August 2008

TF2 - Jurassic Park, Muldoon - final

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Finally, with some help from my buddy Emiel "Equinsu Ocha" Drent, I’ve now finished a Jurassic Park spoof using the Team Fortress 2 universe.

The first video was a simple test. I used voiceovers and sounds taken from the scene where Robert Muldoon tries to kill the Raptors, only to get flanked and killed. There is no engaging of anything in the first video. It was mainly to see if I could get Faceposer to work properly in TF2.

The second/final video has the complete storyline I was aiming for and even a little surprise at the end of the credits. I also used some nicer camera angles and effects like camera shake, panning, zooming and rolling.

Nothing more to say other then enjoy...

Monday, 18 August 2008

TF2 - Missheard Teamspeak conversation

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TF2 - Missheard Teamspeak conversation

Some more testing with the faceposer from Valve, this time with a Teamspeak file I had lying around for a while. I misunderstood Madman when he said British. I heard something different. It is recorded when we were in the game lobby of Company of Heroes. But I thought it would also fit the TF2 theme, especially 2fort.

This has once again been recorded with me and some bots. I really need to get these guys in the Youtube to help me out in some longer machinimas, I guess...

Anyway have fun watching :)

Saturday, 16 August 2008

TF2 - Jurassic Park, Muldoon vs Raptors

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After a long time trying to figure out how the Faceposer tool by Valve actually works and also why it doesn't work as well on TF2. I am missing animation thumbnails and play buttons, which could of course be a setup fault of mine. If it is then I said nothing :D

Anyway, I now finally made this machinima-short for a scene in Jurassic Park.

I still hate the way Faceposer works though (for TF2) and also the way the ingame tf_testvcd works, it is of course a lot better the using the old way (or so I read). But I've learned to live with it. I still would like the console command to have an extra option to input the target name of the player/bot who has to play the scene. Currently you have to point at the player/bot you want to use for the scene.

Can you imaging the annoyance I had with this particular scene where only two bots had to play a scene simultaniously to get the audio sync correct, imagin going over that quite low number of bots…

To get the audio synchronized I made the sniper's scene dibiliratly 0.5 seconds out of sync with the audio. Then I used some fps shooting action, aiming at the bots, and starting the scene relative to the bot by using my mouse1 (bound to the sniper) and mouse2 (bound to the scout scene). This way all of the lipsync in the final video would be in sync with the audio.

Welcome to annoyance 101...

Tuesday, 12 August 2008

TF2 - Whipping out the Sapper

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Splashscreen Gmod:
To Sap or not to Sap, that is the question...

I was walking around in thirdperson as usual trying to do a scene where I had some fun with an engineer (Emiel "Equinsu Ocha" Drent) I changed to the sapper and found it mildly amusing to see him in a very particular stance, which had some potential for a youtube I thought.

Well that is all I'm gonnah say, just watch the video and enjoy...

Monday, 11 August 2008

TF2 - OMGWTFBBQ versus WTFKABOOM

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TF2 - OMGWTFBBQ versus WTFKABOOM



Finally I got a buddy of mine to help out in a video and endure me setting up bots as well . Which is painstaking with all the teleporting and other console commands to make them do stuff.

Anyway here is the result of a response video for my other youtube:
Team Fortress 2 - WTFROFL achievement?

Friday, 8 August 2008

TF2 - Engineer's Greatest Hits (Box Tops - The Letter)

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Having some fun with the awesome Meet the Engineer video made by Valve Software. Team fortress 2 really lends itself well to spoof and comedy videos. And with a little bit of cut n'pasting one can create a nice video from the meet the >insert class here<>

As per usual I like to create TF2 stuff and will continue to do so. I already got a few of my gaming buddies to get TF2. So perhaps I can convince them to help me out with some more videos and maybe even a machinima... Only time will tell...

Sidenote: due to a copyright claim on the music used in the video. It is no longer available :(

Monday, 23 June 2008

Team Fortress 2 - WTFROFL achievement?

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Team Fortress 2 - WTFROFL achievement?



So we have a pyro taunt that kills and a youtube with a heavy taunt that kills a pyro (way before the pyro-patch was released). I though the demoman KA-BOOM taunt could be very usefull in killing people as well.

And then this Youtube came into my video editing software for you to enjoy :)

KA-BOOM you're exploded!!!


[edit]
Perhaps a title change from WTFROFL to WTFKABOOM. Seems more fitting for the demoman, also I made a response video for this one TF2 - OMGWTFBBQ versus WTFKABOOM

Wednesday, 11 June 2008

Team Fortress 2 (TF2) - Gmod10

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After messing around in Gmod 9 for a while, which has no support anymore for most addons, I got me some Gmod 10. And for less then €8,- there isn't any reason not to get it (my defense :D ).

I immediatly started up my favorite "comedy" game content in gmod, which is of course TF2 and began posing various ideas.

Here's the related Youtube:


And of course the screenshots:




Saturday, 10 May 2008

Team Fortress 2 - Ironman 2008 (Über pyro)

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Upon seeing this scene in the new Ironman movie all I could think of was the pyro from Team Fortress 2. And because my other parody "TF2 Tremors" has been enjoyed by a lot of you, I thought of making a parody with the Pyro.

TF2 has so many options available for parody usage even if the pyro speech is limited, it does at least deliver a comedy effect.

Thursday, 1 May 2008

GTFO Valve with this combat medic!

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GTFO Valve with this combat medic!

Now I'm not one to speak badly about games in general, but if things get this bad even I will say so. Must be that positive attitude I have towards everything!


This seems to be the new medic

Some of the Medic achievements were dodgy at a first glance.

- ubering a scout
- getting a heavy to punch during an uber
- shooting people for an achievement
- bonesawing people for an achievement

And a lot more combat type of achievements. Now normally this wouldn't be a problem, because the medic also does combat in a normal round. But what is a problem that some of these achievements are impossible to complete if you play the medic as he should be played.

Seriously Valve, were you guys drunk or stoned once again. With once again, I'm referring to the silly crits system that they have implemented from the start. Which is something I could live with, but this crap is totally bogus. They probably have a different idea on what a medic is/was in TF2.

During the previous versions, he was a combat support class who heals people and keeps the team alive. A jewel to have around when pyros go on a frenzy. And they were essential to push on maps that need ubers.

Now even with the new weapons, which you can unlock with achievements it still is

A COMBAT SUPPORT CLASS

It seems Valve has promoted the medic to a combat role, if you look at certain achievements.

It is quite weird as Valve is a top-notch game designer, and to have the crème de la crème screw up like this is just sad.

First they have the console command unlocked where you can simply type the unlock achievement command to get all of the achievements without doing any work. Well they fixed it with a patch, but some people already used it (not sure if they are going to reset their medics stats though). And now this...

These achievements promote un-medic like behaviour by people who usually do not play medic. Resulting in 80% medic teams as I said before, which only go for the achievements. I've seen people running around with the bonesaw, while they have an uber ready or people walking around with a heavy who only punches during an uber.

Come on Valve couldn't you in all your wisdom predict this kind of behaviour when implementing achievements that promote this kind of crap? The old achievements could be completed by playing the game as you should be playing it, these new medic achievements are just screwing over the already hard to find good medics and replacing them with statwhores.


Also I'm kind of curious as to why there are no achievements for the new map pl_goldrush. I kind of expected them, but alas they do not exist.

Well let's hope they will somehow rectify this nonsense by changing the achievements, if they are as wise as we all think they are...
At least the new weapons and map are very nice, but the way you need to play to get the new weapons is just screwed up beyond repair.

Wednesday, 30 April 2008

TF2 medical treatment patch

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TF2 medical treatment patch

So here we have it, a new Team Fortress 2 patch. We can also call it medical treatment of TeamFortress 2 as it has a lot of new achievements for the medic specifically. 36 new achievements and also a new equipment system, currently only for the medic. If a medic completes a certain amount of the achievement, he receives a new weapon. These weapons can be used as well as the old weapons but not in the same weapon loadout, it is all up to the medic on how he wants to play the game.

A funny or rather annoying side note is that since the patch went live, I've seen a lot of 80% medic teams. Which is bad if you want any kind of performance on lets say cp_dustbowl as attacking team. All of them went bone saw crazy if they spotted an enemy. Because hitting enemies with your bonesaw 5 times in a row without dying or missing will complete the Sawbones achievement.

Most likely people who are now playing the medic are not part of the usual medic crew, I've seen a lot of people trying to fake the achievements by having a buddy on the enemy team. So yeah achievements might give us lots of medics for a while, however their USEFULNESS is VERY questionable!!! Heh what did Valve expect anyway with just adding this to one class (I know its about time issues and all, but still :D)

The new weapons:

The Blutsaugher
(Milestone 1: 12/36 medic achievements)
This new weapon will still shoot syringes, but you will not be able to get crits hits out of this weapon. Another difference is that it will instead convert an enemy's health into your health upon hitting them. A very nice weapon for retreating or when you're low on health and other medics are busy

The Critzcreig (Milestone 2: 24/36 medic achievements)
This new medigun has a different ubercharge, instead of making you and your buddy invulnerable. It will give your buddy the ability to shoot crits for the duration of the charge. It will be fun of course, but the lack of invulnerbility will make you a sitting duck if you get over confident.

The Ubersaw (Milestone 3: All medic achievements)
It has a fitting name for the self proclaimed "uber mench". This weapon will turn hits on enemies into Ubercharge. And with only 4 hits on enemies it will charge your medigun to 100%. This way you can unleash the pain on the enemy much faster, which is always fun.

In other news, Valve has also finally released the new map goldrush. This map will feature a dynamic control point per section of the map or should I say a big bomb on a train carriage, which moves trough the map. Team Blu has to stay close to the carriage to make it move towards the checkpoints and, you guessed it, Team Red has to stop this from happening or bad things will happen to them if it reaches the final checkpoint. Think of it as dustbowl while on the move. A fresh and new idea, which I happen to like a lot.

And you can now try TF2 for free:

From May 2 - 4 play the FULL GAME for free!
1. Install Steam > 2. Create an account > 3. Play TF2 for free
related news item

Saturday, 26 April 2008

Team Fortress 2 (cp_perfection) - Tremors

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Team Fortress 2 (cp_perfection) - Tremors

After opening up the Saving Private Ryan parody once again I thought: "Heh, why not try and create one from Tremors using Team Fortress 2 sounds/voiceovers"

So I created this parody of the movie "Tremors", featuring Valve's Team Fortress 2 character voiceovers and sounds and some usual TF2 player behavior, if ya know what I mean.

Wednesday, 20 February 2008

TF2 update, february 19

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TF2 update, february 19


As always with Valve, if there are problems or there is some small issue with one of their games, they try to release a patch/update ASAP. I just love Valve and their professional attitude towards supporting their games.

Team Fortress Update released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:


Team Fortress 2

· Fixed Badlands exploits and missing textures

· Fixed tv_enable resetting maxplayers value

· Fixed a case where a spy stabbing from the front of a player would score a backstab

· Fixed stats being reported incorrectly for some players

· Dropped weapons now replenish half of your max ammo when picked up

· Added exec'ing a cfg\.cfg file on the client when you select a class to play (for real this time!)

· Reverted mp_forcecamera changes from previous release and set TF2 default back to 1

source


Fixed a case where a spy stabbing from the front of a player would score a backstab?

Well, there goes a lot of my spy kills out the window!!!


Seriously though this will stop some annoyance from wrongly registered backstabs, but also make the spy harder to play once more. Which is good if you ask me, I love a challenge from time to time and the spy class is just that versus a team that is aware. Did I mention I hate pyro's, but also love them, it's all a matter of perspective. Burning stuff and burning are two totally different things where one is fun and the other, well... Not so much...

Ah well, Valve is a top notch company that will dish out update and patch one after the other if something needs fixing.