According to a test I just did on Wegame, a site like youtube, but specificly tailored fo..... A c'mon as a gamer you should already know about Wegame :D
Anyway this test told me that I was a sniper, I found this interesting because I usually play sniper in TF2 as well and the answers I gave lead me to believe that I was either going to be engineer or spy, which are also favorites of mine... You usually won't find me doing tests like these, but heck... I was bored...
Ah well, it is pretty accurate, but also pretty easy to manipulate of course! If you know things from TF2
Copypaste of the result page!
I am Sniper - Play Free Online Games
Wegame profile
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Friday, 24 October 2008
So I'm a sniper it seems
Thursday, 23 October 2008
Forgotten Hope 2.15 trailer
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Article mirror Forgotten Hope 2.15 trailer
I just saw some awesome stuff in this trailer filmed and edited by Bob Sacamano. A Tiger totally unimpressed by Shermans firing at him, grappling hooks. Some green leaves (I hate the desert)
It impressed so much that it has sparked my interest in Forgotten Hope 2 once more. I am somewhat saddened by the fact that FH1 has close to no population anymore (good-unmodded servers that is), while it is still the better game in this equision. Well at least in my opinion. Don't get me wrong here, I like the fact that they moved on to a more flashy engine and are working on FH 2. But it just lacks in content currently.
Also I don’t see myself playing arcady ww2 shooters for very long. But maybe, just maybe I can see myself playing Forgotten Hope 2 from now on with these additions.
Here’s the trailer in question!
Now all that is left is to get Battlefield 2 running properly before this version is released...
Wednesday, 27 August 2008
TF2 - Demoman meets Rush Hour 3
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Article mirror TF2 - Demoman meets Rush Hour 3
This scene just had to be in a TF2 spoof, if you ask me. So after some faceposer annoyances (yes I still hate the program for TF2 :D). Here is a new TF2 faceposer Youtube for you to enjoy or hate on.
Always remember though, have fun...
Tuesday, 19 August 2008
TF2 - Jurassic Park, Muldoon - final
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Article mirror TF2 - Jurassic Park, Muldoon - final
Finally, with some help from my buddy Emiel "Equinsu Ocha" Drent, I’ve now finished a Jurassic Park spoof using the Team Fortress 2 universe.
The first video was a simple test. I used voiceovers and sounds taken from the scene where Robert Muldoon tries to kill the Raptors, only to get flanked and killed. There is no engaging of anything in the first video. It was mainly to see if I could get Faceposer to work properly in TF2.
The second/final video has the complete storyline I was aiming for and even a little surprise at the end of the credits. I also used some nicer camera angles and effects like camera shake, panning, zooming and rolling.
Nothing more to say other then enjoy...
Monday, 18 August 2008
TF2 - Missheard Teamspeak conversation
Article mirror TF2 - Missheard Teamspeak conversation
Some more testing with the faceposer from Valve, this time with a Teamspeak file I had lying around for a while. I misunderstood Madman when he said British. I heard something different. It is recorded when we were in the game lobby of Company of Heroes. But I thought it would also fit the TF2 theme, especially 2fort.
This has once again been recorded with me and some bots. I really need to get these guys in the Youtube to help me out in some longer machinimas, I guess...
Anyway have fun watching :)
Saturday, 16 August 2008
TF2 - Jurassic Park, Muldoon vs Raptors
Article mirror TF2 - Jurassic Park, Muldoon vs Raptors
After a long time trying to figure out how the Faceposer tool by Valve actually works and also why it doesn't work as well on TF2. I am missing animation thumbnails and play buttons, which could of course be a setup fault of mine. If it is then I said nothing :D
Anyway, I now finally made this machinima-short for a scene in Jurassic Park.
I still hate the way Faceposer works though (for TF2) and also the way the ingame tf_testvcd works, it is of course a lot better the using the old way (or so I read). But I've learned to live with it. I still would like the console command to have an extra option to input the target name of the player/bot who has to play the scene. Currently you have to point at the player/bot you want to use for the scene.
Can you imaging the annoyance I had with this particular scene where only two bots had to play a scene simultaniously to get the audio sync correct, imagin going over that quite low number of bots…
To get the audio synchronized I made the sniper's scene dibiliratly 0.5 seconds out of sync with the audio. Then I used some fps shooting action, aiming at the bots, and starting the scene relative to the bot by using my mouse1 (bound to the sniper) and mouse2 (bound to the scout scene). This way all of the lipsync in the final video would be in sync with the audio.
Welcome to annoyance 101...
Tuesday, 12 August 2008
TF2 - Whipping out the Sapper
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Article mirror TF2 - Whipping out the Sapper
I was walking around in thirdperson as usual trying to do a scene where I had some fun with an engineer (Emiel "Equinsu Ocha" Drent) I changed to the sapper and found it mildly amusing to see him in a very particular stance, which had some potential for a youtube I thought.
Well that is all I'm gonnah say, just watch the video and enjoy...
Monday, 11 August 2008
TF2 - OMGWTFBBQ versus WTFKABOOM
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Article mirror TF2 - OMGWTFBBQ versus WTFKABOOM
Finally I got a buddy of mine to help out in a video and endure me setting up bots as well . Which is painstaking with all the teleporting and other console commands to make them do stuff.
Anyway here is the result of a response video for my other youtube:
Team Fortress 2 - WTFROFL achievement?
Friday, 8 August 2008
TF2 - Engineer's Greatest Hits (Box Tops - The Letter)
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Article mirror TF2 - Engineer's Greatest Hits (Box Tops - The Letter)
Having some fun with the awesome Meet the Engineer video made by Valve Software. Team fortress 2 really lends itself well to spoof and comedy videos. And with a little bit of cut n'pasting one can create a nice video from the meet the >insert class here<>
As per usual I like to create TF2 stuff and will continue to do so. I already got a few of my gaming buddies to get TF2. So perhaps I can convince them to help me out with some more videos and maybe even a machinima... Only time will tell...
Sidenote: due to a copyright claim on the music used in the video. It is no longer available :(
Monday, 23 June 2008
Team Fortress 2 - WTFROFL achievement?
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Article mirror Team Fortress 2 - WTFROFL achievement?
So we have a pyro taunt that kills and a youtube with a heavy taunt that kills a pyro (way before the pyro-patch was released). I though the demoman KA-BOOM taunt could be very usefull in killing people as well.
And then this Youtube came into my video editing software for you to enjoy :)
KA-BOOM you're exploded!!!
[edit]
Perhaps a title change from WTFROFL to WTFKABOOM. Seems more fitting for the demoman, also I made a response video for this one TF2 - OMGWTFBBQ versus WTFKABOOM
Wednesday, 11 June 2008
Team Fortress 2 (TF2) - Gmod10
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Article mirror Team Fortress 2 (TF2) - Gmod10
After messing around in Gmod 9 for a while, which has no support anymore for most addons, I got me some Gmod 10. And for less then €8,- there isn't any reason not to get it (my defense :D ).
I immediatly started up my favorite "comedy" game content in gmod, which is of course TF2 and began posing various ideas.
Here's the related Youtube:
And of course the screenshots:
Thursday, 15 May 2008
Company of Heroes is amazing - Relic not so much
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Article mirror Company of Heroes is amazing - Relic not so much
When I finally think they have things running pretty well in company of heroes, they go and up the anti of stupidity. I do not play the game for stats, stats are for statwhores and completely useless to me. I do not take any value in them at all. Achievements are another story, if they aren't setup as some of the TF2 medic achievements, which promote statwhoring. A game with achievements which promote teamplay and can be completed by just playing the game are nice. Also linking weapons or items to them is a popular game eddition that a lot of game developers seem to embrace, yet it is a big failure and does not promote anything they are trying to promote (teamplay/fun). To bad even Valve is doing this. Anyway, enough about achievements...
Imaging the annoyance I get from seeing Relic's stupidity reach another high.
I was playing a match versus the AI, as I like to play until the end and destroy the entire enemy base with LOAD upon LOADS of craters everywhere. I always play airborne or the defensive doctrine so the craters do not belong to me, well at least not all of them ^_^ This type of map destruction is simply not possible online versus players as they usually quit the game and in this case I just don't see any point in finishing of the now replacement AI.
Now here's the thing, I (and my friends) like to take our time to completely level the level, hehe. This takes time and normally people like to play quick rounds, I guess. The AI never complains or quits so this is the main reason I only play against the AI (always outnumbering our teams by 1 or 2)
Now onto the very nice message we received from Relic. It seems the match was arbitrary, in other words the outcome to calculate the stats was not clear, now normally such a message would not annoy me, but what DID ANNOY THE HELL out of me was the fact that the match now had ended because of this stats related problem.
Well thank you Relic for completely screwing up and ruining our fun of coming back from the brink of destruction. This message popped up when we were about to setup our first offensive move in a long time due to resource problems and the enemy pounding on our frontlines pushing us back into our base. The map near our base and in our base was near black from artillery and other kind of explosions. You could call it an EPIC BATTLE, just as we like it. Coming back from the brink of destruction overcoming the odds.
We were given the choice to view the stats and points earned or have a look at the battlefield. I chose the second, because continuing our awesome battle was not an option and I like to have a look at all the destruction we've caused and perhaps take a screenshot or two.
However I would've rather continued the battle as we've been looking forward after ~1.5 hours to push the Germans back. But alas Relic, in all their wisdom, thinks that their statwhoring system was more important and ended the match...
I say to you Relic: You create a game that is completely dependant on your online stat and login servers and their stability is VERY questionable. You do know about Valve Software and their Steam platform? Same idea, but Steam actually works! And now you come online into our games and state that the game is arbitrary for stats calculation? Screw you Relic and GTFO with your failure of a stats system.
The only thing, which keeps me playing this game, is the fact that the game itself is extremely awesome. But PUHLEASE keep your statwhoring system out of my face and game. Also do something about the stability of you servers, I mean you don’t design a game which is dependant on these servers and have the servers crash or go off-line all the time. Or is this working as intended, well to be fair they have not been off-line for a while now. So I guess this has been fixed for the time being.
It’s so sad to see you guys develop awesome cutting edge games like the Homeworld series, Company of Heroes. And fail completely in terms of stability when CoH is concerned. If this keeps up I fear for CoH Online, creating another game that is complely dependant on online servers seems like a bad idea if you guys can’t even get CoH+OF running properly...
Prove me wrong Relic as your games are awesome, but these discisions are simply bad until the day you fix them!
Saturday, 10 May 2008
Team Fortress 2 - Ironman 2008 (Über pyro)
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Article mirror Team Fortress 2 - Ironman 2008 (Über pyro)
Upon seeing this scene in the new Ironman movie all I could think of was the pyro from Team Fortress 2. And because my other parody "TF2 Tremors" has been enjoyed by a lot of you, I thought of making a parody with the Pyro.
TF2 has so many options available for parody usage even if the pyro speech is limited, it does at least deliver a comedy effect.
Thursday, 1 May 2008
GTFO Valve with this combat medic!
Article mirror GTFO Valve with this combat medic!
Now I'm not one to speak badly about games in general, but if things get this bad even I will say so. Must be that positive attitude I have towards everything!

This seems to be the new medic
Some of the Medic achievements were dodgy at a first glance.
- ubering a scout
- getting a heavy to punch during an uber
- shooting people for an achievement
- bonesawing people for an achievement
And a lot more combat type of achievements. Now normally this wouldn't be a problem, because the medic also does combat in a normal round. But what is a problem that some of these achievements are impossible to complete if you play the medic as he should be played.
Seriously Valve, were you guys drunk or stoned once again. With once again, I'm referring to the silly crits system that they have implemented from the start. Which is something I could live with, but this crap is totally bogus. They probably have a different idea on what a medic is/was in TF2.
During the previous versions, he was a combat support class who heals people and keeps the team alive. A jewel to have around when pyros go on a frenzy. And they were essential to push on maps that need ubers.
Now even with the new weapons, which you can unlock with achievements it still is
A COMBAT SUPPORT CLASS
It seems Valve has promoted the medic to a combat role, if you look at certain achievements.
It is quite weird as Valve is a top-notch game designer, and to have the crème de la crème screw up like this is just sad.
First they have the console command unlocked where you can simply type the unlock achievement command to get all of the achievements without doing any work. Well they fixed it with a patch, but some people already used it (not sure if they are going to reset their medics stats though). And now this...
These achievements promote un-medic like behaviour by people who usually do not play medic. Resulting in 80% medic teams as I said before, which only go for the achievements. I've seen people running around with the bonesaw, while they have an uber ready or people walking around with a heavy who only punches during an uber.
Come on Valve couldn't you in all your wisdom predict this kind of behaviour when implementing achievements that promote this kind of crap? The old achievements could be completed by playing the game as you should be playing it, these new medic achievements are just screwing over the already hard to find good medics and replacing them with statwhores.
Also I'm kind of curious as to why there are no achievements for the new map pl_goldrush. I kind of expected them, but alas they do not exist.
Well let's hope they will somehow rectify this nonsense by changing the achievements, if they are as wise as we all think they are... At least the new weapons and map are very nice, but the way you need to play to get the new weapons is just screwed up beyond repair.
Saturday, 26 April 2008
Team Fortress 2 (cp_perfection) - Tremors
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Article mirror Team Fortress 2 (cp_perfection) - Tremors
After opening up the Saving Private Ryan parody once again I thought: "Heh, why not try and create one from Tremors using Team Fortress 2 sounds/voiceovers"
So I created this parody of the movie "Tremors", featuring Valve's Team Fortress 2 character voiceovers and sounds and some usual TF2 player behavior, if ya know what I mean.
Thursday, 14 February 2008
Mass Effect PC may 2008
Article mirror Mass Effect PC may 2008
Mass effect is set to come to the PC on may 2008, with bigger and better graphics it seems judging from the news item. Now let's just hope they also add a ton of features to the game (which is already quite big) that aren't included in the 360 version. Also lets hope those very same features/additions are available to the 360 players trough Xbox LIVE or all hell will break loose...
Mass Effect To Land On Pc In May 2008
Award-Winning Epic Will Be Published By EA
Redwood City, Calif. (February 12, 2008) - Leading video game developer, BioWare™, an Electronic Arts Inc. (NASDAQ: ERTS) company, has announced that the award-winning space epic Mass Effect™ will be released for the PC in May 2008. Published by EA and re-designed for the PC, Mass Effect invites players to take the role of Commander Shepard as they set out on an adventure to save the galaxy from imminent destruction. Wrought with treachery, heroism, difficult decisions and a universe filled with unique and colorful species, Mass Effect delivers a truly compelling storyline.
Optimized for the PC, Mass Effect for the PC incorporates the following features:
"Mass Effect serves as a powerful example of video games as an art form, delivering new levels of emotional intensity, realistic characters and a gripping storyline – all set in a compelling new universe," said Ray Muzyka, General Manager, BioWare and Vice President, Electronic Arts. Frank Gibeau, President of EA's Games Label added, "EA has struck an agreement with Microsoft to handle future publishing for Mass Effect. We are looking forward to releasing Mass Effect on the PC this Spring and brand new titles in the future." Originally released for the Xbox 360™ videogame and entertainment system, Mass Effect has received critical acclaim throughout the world with more than 70 awards including Game of the Year, Console Game of the Year and Role-Playing Game of the Year. Mass Effect combines a deep story with intense combat and challenges the player to make difficult decisions that can significantly impact the course of events. An innovative conversation system allows for lifelike interaction with some of the most realistic digital actors, voiced by Hollywood actors such as Seth Green, Marina Sirtis, Lance Henriksen and Keith David. Mass Effect for the PC has not yet been rated by the Entertainment Software Rating Board.
- Optimized controls designed specifically for the PC.
- High resolution visuals – Mass Effect for the PC features highly detailed textures, characters and environments.
- Fully customizable controls – PC gamers can re-map the control scheme any way they like.
- Run & Gun Control – Players can assign biotic powers or skills to 'hot keys' allowing them to play Mass Effect with a heavier focus on action.
- New decryption mini-game.
- New inventory screen GUI and functionality – The enhanced inventory system makes it easier for players to equip and modify their weapons and armor.
press release
"Optimized controls designed specifically for the PC."
That is good to hear, as a simple port to pc won't work for any fps or over the shoulder shooter
It looks like I'm going to need to upgrade the final part of my PC, the aging 3dcard. I mean I have to view these hot graphics at max everything! I am starting to feel that my X850XT Platinum is starting to have troubles with some games.








