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Showing posts with label patch. Show all posts
Showing posts with label patch. Show all posts

Thursday, 1 May 2008

GTFO Valve with this combat medic!

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GTFO Valve with this combat medic!

Now I'm not one to speak badly about games in general, but if things get this bad even I will say so. Must be that positive attitude I have towards everything!


This seems to be the new medic

Some of the Medic achievements were dodgy at a first glance.

- ubering a scout
- getting a heavy to punch during an uber
- shooting people for an achievement
- bonesawing people for an achievement

And a lot more combat type of achievements. Now normally this wouldn't be a problem, because the medic also does combat in a normal round. But what is a problem that some of these achievements are impossible to complete if you play the medic as he should be played.

Seriously Valve, were you guys drunk or stoned once again. With once again, I'm referring to the silly crits system that they have implemented from the start. Which is something I could live with, but this crap is totally bogus. They probably have a different idea on what a medic is/was in TF2.

During the previous versions, he was a combat support class who heals people and keeps the team alive. A jewel to have around when pyros go on a frenzy. And they were essential to push on maps that need ubers.

Now even with the new weapons, which you can unlock with achievements it still is

A COMBAT SUPPORT CLASS

It seems Valve has promoted the medic to a combat role, if you look at certain achievements.

It is quite weird as Valve is a top-notch game designer, and to have the crème de la crème screw up like this is just sad.

First they have the console command unlocked where you can simply type the unlock achievement command to get all of the achievements without doing any work. Well they fixed it with a patch, but some people already used it (not sure if they are going to reset their medics stats though). And now this...

These achievements promote un-medic like behaviour by people who usually do not play medic. Resulting in 80% medic teams as I said before, which only go for the achievements. I've seen people running around with the bonesaw, while they have an uber ready or people walking around with a heavy who only punches during an uber.

Come on Valve couldn't you in all your wisdom predict this kind of behaviour when implementing achievements that promote this kind of crap? The old achievements could be completed by playing the game as you should be playing it, these new medic achievements are just screwing over the already hard to find good medics and replacing them with statwhores.


Also I'm kind of curious as to why there are no achievements for the new map pl_goldrush. I kind of expected them, but alas they do not exist.

Well let's hope they will somehow rectify this nonsense by changing the achievements, if they are as wise as we all think they are...
At least the new weapons and map are very nice, but the way you need to play to get the new weapons is just screwed up beyond repair.

Wednesday, 30 April 2008

TF2 medical treatment patch

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TF2 medical treatment patch

So here we have it, a new Team Fortress 2 patch. We can also call it medical treatment of TeamFortress 2 as it has a lot of new achievements for the medic specifically. 36 new achievements and also a new equipment system, currently only for the medic. If a medic completes a certain amount of the achievement, he receives a new weapon. These weapons can be used as well as the old weapons but not in the same weapon loadout, it is all up to the medic on how he wants to play the game.

A funny or rather annoying side note is that since the patch went live, I've seen a lot of 80% medic teams. Which is bad if you want any kind of performance on lets say cp_dustbowl as attacking team. All of them went bone saw crazy if they spotted an enemy. Because hitting enemies with your bonesaw 5 times in a row without dying or missing will complete the Sawbones achievement.

Most likely people who are now playing the medic are not part of the usual medic crew, I've seen a lot of people trying to fake the achievements by having a buddy on the enemy team. So yeah achievements might give us lots of medics for a while, however their USEFULNESS is VERY questionable!!! Heh what did Valve expect anyway with just adding this to one class (I know its about time issues and all, but still :D)

The new weapons:

The Blutsaugher
(Milestone 1: 12/36 medic achievements)
This new weapon will still shoot syringes, but you will not be able to get crits hits out of this weapon. Another difference is that it will instead convert an enemy's health into your health upon hitting them. A very nice weapon for retreating or when you're low on health and other medics are busy

The Critzcreig (Milestone 2: 24/36 medic achievements)
This new medigun has a different ubercharge, instead of making you and your buddy invulnerable. It will give your buddy the ability to shoot crits for the duration of the charge. It will be fun of course, but the lack of invulnerbility will make you a sitting duck if you get over confident.

The Ubersaw (Milestone 3: All medic achievements)
It has a fitting name for the self proclaimed "uber mench". This weapon will turn hits on enemies into Ubercharge. And with only 4 hits on enemies it will charge your medigun to 100%. This way you can unleash the pain on the enemy much faster, which is always fun.

In other news, Valve has also finally released the new map goldrush. This map will feature a dynamic control point per section of the map or should I say a big bomb on a train carriage, which moves trough the map. Team Blu has to stay close to the carriage to make it move towards the checkpoints and, you guessed it, Team Red has to stop this from happening or bad things will happen to them if it reaches the final checkpoint. Think of it as dustbowl while on the move. A fresh and new idea, which I happen to like a lot.

And you can now try TF2 for free:

From May 2 - 4 play the FULL GAME for free!
1. Install Steam > 2. Create an account > 3. Play TF2 for free
related news item

Wednesday, 20 February 2008

TF2 update, february 19

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TF2 update, february 19


As always with Valve, if there are problems or there is some small issue with one of their games, they try to release a patch/update ASAP. I just love Valve and their professional attitude towards supporting their games.

Team Fortress Update released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:


Team Fortress 2

· Fixed Badlands exploits and missing textures

· Fixed tv_enable resetting maxplayers value

· Fixed a case where a spy stabbing from the front of a player would score a backstab

· Fixed stats being reported incorrectly for some players

· Dropped weapons now replenish half of your max ammo when picked up

· Added exec'ing a cfg\.cfg file on the client when you select a class to play (for real this time!)

· Reverted mp_forcecamera changes from previous release and set TF2 default back to 1

source


Fixed a case where a spy stabbing from the front of a player would score a backstab?

Well, there goes a lot of my spy kills out the window!!!


Seriously though this will stop some annoyance from wrongly registered backstabs, but also make the spy harder to play once more. Which is good if you ask me, I love a challenge from time to time and the spy class is just that versus a team that is aware. Did I mention I hate pyro's, but also love them, it's all a matter of perspective. Burning stuff and burning are two totally different things where one is fun and the other, well... Not so much...

Ah well, Valve is a top notch company that will dish out update and patch one after the other if something needs fixing.