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Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Thursday, 1 May 2008

GTFO Valve with this combat medic!

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GTFO Valve with this combat medic!

Now I'm not one to speak badly about games in general, but if things get this bad even I will say so. Must be that positive attitude I have towards everything!


This seems to be the new medic

Some of the Medic achievements were dodgy at a first glance.

- ubering a scout
- getting a heavy to punch during an uber
- shooting people for an achievement
- bonesawing people for an achievement

And a lot more combat type of achievements. Now normally this wouldn't be a problem, because the medic also does combat in a normal round. But what is a problem that some of these achievements are impossible to complete if you play the medic as he should be played.

Seriously Valve, were you guys drunk or stoned once again. With once again, I'm referring to the silly crits system that they have implemented from the start. Which is something I could live with, but this crap is totally bogus. They probably have a different idea on what a medic is/was in TF2.

During the previous versions, he was a combat support class who heals people and keeps the team alive. A jewel to have around when pyros go on a frenzy. And they were essential to push on maps that need ubers.

Now even with the new weapons, which you can unlock with achievements it still is

A COMBAT SUPPORT CLASS

It seems Valve has promoted the medic to a combat role, if you look at certain achievements.

It is quite weird as Valve is a top-notch game designer, and to have the crème de la crème screw up like this is just sad.

First they have the console command unlocked where you can simply type the unlock achievement command to get all of the achievements without doing any work. Well they fixed it with a patch, but some people already used it (not sure if they are going to reset their medics stats though). And now this...

These achievements promote un-medic like behaviour by people who usually do not play medic. Resulting in 80% medic teams as I said before, which only go for the achievements. I've seen people running around with the bonesaw, while they have an uber ready or people walking around with a heavy who only punches during an uber.

Come on Valve couldn't you in all your wisdom predict this kind of behaviour when implementing achievements that promote this kind of crap? The old achievements could be completed by playing the game as you should be playing it, these new medic achievements are just screwing over the already hard to find good medics and replacing them with statwhores.


Also I'm kind of curious as to why there are no achievements for the new map pl_goldrush. I kind of expected them, but alas they do not exist.

Well let's hope they will somehow rectify this nonsense by changing the achievements, if they are as wise as we all think they are...
At least the new weapons and map are very nice, but the way you need to play to get the new weapons is just screwed up beyond repair.

Monday, 18 February 2008

Audiosurf review, 90/100

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Ride your music

Audiosurf is a music-adapting puzzle racer where you use your own music to create your own experience. The shape, the speed, and the mood of each ride is determined by the song you choose. You earn points for clustering together blocks of the same color on the highway, and compete with others on the Internet for the highscore on your favorite songs.

source

Tetris? Well it kind of has a Tetris-like feel to it when you look at the block collecting and creating rows, but the similarities end there. The game is quite a fresh and shiny idea and it also comes with the Organge box OST. You know, the gamebox with Half-Life 2: Episode 2, Portal and Team Fortress 2. The game is bought trough the steam store, the price is a one time $9.95 (excl VAT).

Media:

Trying my best yet I'm not that good =D
The song is from SNES: F-Zero - Big Blue


Verdict:
At a first glance this game looks very basic... But this is also true for some other infamous games that are very addictive. Audiosurf is a game that has an overkill in that department, because the game is never the same with each and every song you use to generate the tracks. Hugely extending it's replay value.

If you want to play the game without much fuss you can load up a slow song and on the other hand if you want to go at it at full speed, you can load up a fast song. The nice thing is this very feature. You play on a race track with your own favorite music and the game calcuates the race tracks plus obstacles based on the song.

90/100 = musthave
especially if you're into highspeed puzzle gaming